SDLPac is a game platform for a classical tile-based real time game. It is written using SDL (Simple Directmedia Layer,, hence the name. SDL is available for many different operating systems and has interfaces to many common languages (like perl, C, C++, ...). SDLPac itself is written in plain C.

The code demonstrates a really simple engine for a 2 dimensional real time game. It does not support smoth scrolling or other tricks, its just plain old Pacman.


Thank you, Robert R., for the creation of this wonderful picture on the top.

SDLPac source [zip]

Fabian Werner, 2006
jak (at) cccmz (dot) de